The best thing a game can give you is a camera
Holding a camera in your hands has a subtle effect on the nature of reality around you, I reckon. And that’s true even when the reality around you isn’t that real. In the Earth Temple, somewhere across the Great Sea, I once asked Medli to move to the left a little, just so I could get a picture of her in front of a huge golden sun of some kind.
I could not ask Medli, of course. I had to nudge her, and to move around in a way that meant she might follow and stop where I wanted her to stop. Then I raised the camera – wood and brass, I can almost remember the weight of it, the warmth of varnish and the chill of metal – and I took the picture.
Medli’s name has been long forgotten. I had to look it up just now, ditto the Earth Temple. But twenty years after the fact I can remember the moment. I remember, really, two things about The Wind Waker, the glorious Zelda game in which Medli lives. The first thing is looking through a telescope on Dragon Roost Island and seeing a distant toothpick of stone jutting from the water with a long-neck bird perched in a nest on top. A sense of observing from a way off, almost illicit. The second is getting Medli to move for the picture. The Picto Box! And both memories, I now think, are probably about the same stuff – the way a world surprised me by feeling real.
Let’s try again. I’m thinking of all this because Pokémon Snap is back, and I have only just realised after all these years that Pokémon Snap is not snap in the sense of – Two aces! Snap! – but snap in the sense of the shutter firing. Pokémon abound and you take pictures of them. You have a camera in your hand. And this made me think, not just that there are a lot of games that give you a camera, but that I always tend to like those games. More than that, I like them for the same reasons. They feel more engrossing, more enfolding. Games with cameras tend to get me in a bear hug.