Star Wars Outlaws finally getting rid of forced stealth from "almost all quest objectives"
Joy to the world, Ubisoft is finally removing those really rather frustrating (read, incredibly frustrating) forced stealth sections from “almost all quest objectives” in Star Wars Outlaws.
The Outlaws team shared the news in its most recent developer blog, which accompanies the game’s latest update – Title Update 1.4.0 – as well as its Steam debut. However, while Ubisoft is finally nixing (unintentional pun, please just roll with it) a large chunk of those forced stealth sections, players who still want to go into situations with a more sneaky approach can.
For most people, though, this change means Kay and Nixx will now transition into combat after getting caught while sneaking, rather than getting ported back to the last checkpoint and being made to start the section again. And thank goodness for that.
“We know many of you enjoy the stealth approach, so it was important to us to preserve that playstyle while also giving you the freedom to decide how to tackle each mission,” Star Wars Outlaws’ new creative director Drew Rechner wrote, explaining the change. “Ultimately, you’ll have the choice to sneak, go in combat-first, or – my personal favourite – sneak until you’re caught and then blast your way out.”