Playing Ori dev's new Soulsborne, No Rest for the Wicked
Ori and the Blind Forest is well known for its tear-jerker of an intro cutscene so for developer Moon Studios, the dark and damp, gore-soaked world of its next game No Rest for the Wicked, seems like a radical change in direction.
No Rest for the WickedDeveloper: Moon StudiosPublisher: Private DivisionPlatform: PCAvailability: Releases 18th April on PC, PS5 and Xbox Series S/X
But how well has the studio managed the switch from magical Metroidvania to a swords and sorcery Soulsborne-like? Well, I went in blind and you can join me in my journey of discovery as I learn the ropes in the gameplay video below, where I play through the first 90 minutes of the game.
In No Rest for the Wicked, you play as a Cerim, a holy warrior imbued with remarkable powers (that you have to earn back before you can use them it seems) and, after a tragic accident at sea, you wash up on the backwaters of a land called Isola Sacra which is awash with something called ‘the Pestilence’.
No Rest For The Wicked Gameplay Preview – THE FIRST 90 MINUTES! Watch on YouTube
Visually the locations are stunning, if not a tad too dark at times, and they are viewed from a top-down perspective similar to that of Diablo. You can’t rotate the camera, which at first feels at odds with the incredible amount of exploration the game encourages you to do, but thankfully scenery close to the camera or in front of your Cerim fades away to allow you to easily find your way around.