Yuki puts VR bullet hell in the palm of your hand
Arvore, the studio behind the retro-tastic Pixel Ripped series is back this week with a brand new VR game called Yuki.
Yuki launches on Oculus Quest and PC VR platforms on the 22nd of July and it’s best described as a VR bullet-hell roguelike. Instead of using a controller to move a space ship across a flat screen though, in Yuki, you use motion controls to hold an anime-inspired action figure as you weave it in an out of increasingly intense volleys of enemy fire.
The game is presented like it’s being played out in a child’s imagination, so if you ever played with a Kenner toys X-Wing back in the day and whooshed it around your bedroom pretending to shoot at TIE Fighters, you’ll get the idea.
You can watch me play through the first three levels of Yuki in this week’s episode of VR Corner, which is handily embedded just below these words. There’s power-ups, boss fights, cat-balls (?!) and more!
Compared to Arvore’s Pixel Ripped games, Yuki is very simple and this one is definitely aimed at the younger, less experience VR users. That doesn’t stop the gameplay being quite moreish though, as the unlockable power-ups bring with them that classic roguelike experience where every run feels slightly different to the last.